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1: Game Setup
1.1: Board Setup
1.1.1: Frame Assembly
1.1.2: Hex Placement
1.1.2.1: Normal Hex Placement
1.1.2.2: Random Hex Placement
1.1.3: Tile Placement
1.1.3.1: Harbor Tile Placement
1.1.3.2: Fishing Tile Placement
1.1.3.3: Oil Tile Placement
1.1.4: Token Placement
1.1.4.1: Production Token Placement
1.1.4.1.1: Normal Production Token Placement
1.1.4.1.2: Random Production Token Placement
1.1.4.2: Starting Settlement Token Placement
1.1.4.3: Bog Iron Ore Token Placement
1.1.4.4: Sea Chest Token Placement
1.1.4.5: Castaway Token Placement
1.1.4.6: Gold Field Token Placement
1.1.4.7: Field Crop Token Placement
1.1.5: Barbarian Fleet Placement
1.2: Card Deck Setup
1.2.1: Resource Card Preparation
1.2.2: Commodity Card Preparation
1.2.3: Trade Option Card Preparation
1.2.4: Progress Card Preparation
1.2.4.1: Yellow Deck
1.2.4.2: Blue Deck
1.2.4.3: Green Deck
1.2.5: Development Card Preparation
1.2.5.1: Original Deck
1.2.5.2: Traders & Barbarians Deck
1.2.5.3: Barbarian Attack Deck
1.2.6: Event Card Preparation
1.2.7: Helper Card Preparation
1.2.8: Friend Card Preparation
1.2.9: Wonder Card Preparation
1.3: Tile Supply Setup
1.3.1: Trade Tiles
1.3.2: Award Tiles
1.3.3: Mission Tiles
1.3.4: Disaster Tiles
1.3.4.1: Barbarian Attack Tile
1.3.4.2: Oil Springs Tiles
1.3.4.3: Fields Crop Trust Tile
1.4: Token Supply Setup
1.4.1: Favor Tokens
1.4.2: Fish Tokens
1.4.3: Villain Tokens
1.4.4: Resource Tokens
1.4.5: Commodity Tokens
1.4.6: Victory Point Tokens
1.4.7: Gold Tokens
1.4.8: Oil Tokens
1.5: Player Supply Setup
1.5.1: Gather Your Supply
1.5.2: Organize Your Supply
2: Game Start
2.1: Stake Initial Claims
2.2: Harvest Initial Resources
2.3: Learn Basic Tactics
3: Game Play
3.1: Begin Your Turn
3.1.1: Make Announcement
3.1.2: Request Delay
3.1.3: Start Tracking Time
3.2: Keep or Exchange Helper
3.3: Draw Event Card
3.3.1: Resolve Seasonal Event
3.3.2: Resolve Typical Event
3.3.2.1: Draw Progress Card
3.3.2.2: Advance Barbarian Attack Token
3.3.3: Resolve Production Number
3.3.3.1: Numbers 1-6 and 8-12
3.3.3.1.1: Volcano Hex Production
3.3.3.1.2: Oasis Hex Production
3.3.3.1.3: Desert Hex Production
3.3.3.1.4: Gold Hex Production
3.3.3.1.5: Field Hex Production
3.3.3.2: Number 7
3.3.3.2.1: Before First Barbarian Invasion
3.3.3.2.2: First Time After First Barbarian Invasion
3.3.3.2.3: After First Time After First Barbarian Invasion
3.4: Make Trades
3.4.1: Trade with Bank
3.4.2: Trade with Players
3.5: Make Purchases
3.5.1: Purchase and Upgrade Buildings
3.5.1.1: Outposts
3.5.1.2: Settlements
3.5.1.2.1: Communities
3.5.1.2.2: Camps
3.5.1.2.3: Mills
3.5.1.2.4: Settlers
3.5.1.3: Towns
3.5.1.3.1: Villages
3.5.1.3.2: Convents
3.5.1.3.3: Sea Ports
3.5.1.4: Cities
3.5.1.4.1: Commercial Cities
3.5.1.4.2: Industrial Cities
3.5.1.4.3: Citadels
3.5.1.5: Metropolises
3.5.1.6: Walls
3.5.2: Purchase and Relocate Trade Routes
3.5.2.1: Roads
3.5.2.2: Bridges
3.5.2.3: Boats
3.5.3: Purchase and Upgrade Wonders
3.5.3.1: Great Wonders
3.5.3.2: World Wonders
3.5.4: Upgrade Baggage Train
3.5.5: Purchase and Upgrade Knights
3.5.6: Purchase and Upgrade Improvements
3.5.7: Purchase and Redeem Tokens
3.5.7.1: Redeem Fish Tokens
3.5.7.2: Redeem Oil Tokens
3.5.7.3: Redeem Spice Cards
3.5.7.4: Redeem Crop Tokens
3.5.8: Purchase Cards
3.5.8.1: Purchase Trade Option and Spice Cards
3.5.8.2: Purchase Development Cards
3.5.9: Purchase and Upgrade Catapults
3.6: Move Knights, Ships, and Wagons
3.6.1: Move Knights
3.6.2: Move Ships
3.6.3: Move Wagons
3.6.4: Resolve Mild Conflict
3.6.5: Discover New Lands
3.7: Resolve Major Conflict
3.7.1: Capture Barbarians
3.7.2: Attack Barbarian Fleet
3.7.3: Attack Opponent
3.8: End Turn
3.8.1: Make Announcement
3.8.2: Request Delay
3.8.3: Stop Tracking Time
3.8.4: Present Award Tiles
3.8.5: Make Special Purchases
3.9: Check for Victory
3.9.1: Pyrrhic Victory
3.9.2: True Victory
Blog
Entry 1: Creating the CatanFusion Logo
Entry 2: Why Catan is Almost Perfect
Entry 3: Royal Weddings in Catan
Podcast
Episode 1: Introduction
Episode 2: Pronunciation
Episode 3: Dissatisfaction
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