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Before you read this article, you will need to know the following terms and definitions:
Game(-s): | Noun. Singular or Plural. A standalone version of Settlers of Catan, which can be played right out of the box without making additional purchases. There is only one standalone (base) game of Catan. |
Expansion(-s): | Noun. Singular or Plural. An Catan game that cannot be played by itself. It must be used in conjunction with a standalone (base) game. The 5 & 6-player expansions are a good example of this. |
Scenario(-s): | Noun. Singular or Plural. A small set of playing pieces and instructions that can be added to normal Catan gameplay. It cannot be played by itself--it must be used in conjunction with a standalone (base) game. The "Oil Springs" scenario is a good example of this. |
Variant(-s): | Noun. Singular or Plural. A set of instructions for using the pieces from a Catan game or expansion in a new way. Most variants are fan-generated and require printing and cutting out new pieces. |
Draw Initial Resources
Now, each player receives three initial resources cards, corresponding to the three terrain hexes surrounding the town they have just placed (players may NOT draw a commodity). Keep your resource cards/tokens hidden in your personal supply.
- Players who begin with a town adjacent to a Hill hex draw 1 Brick resource card.
- Players who begin with a town adjacent to a Field hex draw 1 Grain resource card.
- Players who begin with a town adjacent to a Forest hex draw 1 Lumber resource card.
- Players who begin with a town adjacent to a Pasture hex draw 1 Wool resource card.
- Players who begin with a town adjacent to a Mountain hex draw 1 Ore resource card.
- Players who begin with a town adjacent to a fishing tile or lake hex draw 1 random fish token from the opaque bag.
- Players who begin with a town adjacent to an oil hex receive 1 oil token.*
- Players who begin with a town adjacent to a spice hex receive 1 Spice resource card from the top of the randomly-shuffled, face-down Spice resource card deck.*
- Players who begin with a town adjacent to a gold field hex receive two gold (2 small coins).*
- Players who begin with a town adjacent to one or more barren hexes (deserts, blank water hexes, border pieces, etc.) may draw 1 favor token for each of the barren hexes they built next to (see Favor Token Rules).
- Players who begin with a town adjacent to a river hex receive two gold (2 small coins) for constructing there, and also a resource card matching the type of hex (no resource card if they build next to a marshland hex). Note that river hexes are not gold field hexes—they only produce normal resources and commodities.
*Building next to these types of hexes should not be possible if the board was set up according to my initial diagram. If you are using your own Variable Set-Up, these types of hexes are not recommended for placement on the main starting island(s).
Example: See Illustration below. Blue receives 1 Brick resource card, 1 Grain resource card, and 1 Wool resource card for his town.
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