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Before you read this article, you will need to know the following terms and definitions:
|Game(-s):||Noun. Singular or Plural. A standalone version of Settlers of Catan, which can be played right out of the box without making additional purchases. There is only one standalone (base) game of Catan.|
|Expansion(-s):||Noun. Singular or Plural. An Catan game that cannot be played by itself. It must be used in conjunction with a standalone (base) game. The 5 & 6-player expansions are a good example of this.|
|Scenario(-s):||Noun. Singular or Plural. A small set of playing pieces and instructions that can be added to normal Catan gameplay. It cannot be played by itself--it must be used in conjunction with a standalone (base) game. The "Oil Springs" scenario is a good example of this.|
|Variant(-s):||Noun. Singular or Plural. A set of instructions for using the pieces from a Catan game or expansion in a new way. Most variants are fan-generated and require printing and cutting out new pieces.|
- After resolving the Event Card Production Number, you can trade and build in any order (you can trade, purchase, trade again and purchase again, etc.). You can even use a harbor on the same turn you construct a building there. Using this method speeds up the game a lot. The more you trade, the better your chances of victory.
In this phase of your turn, you may trade as long as you have resource/commodity cards/tokens. You many not trade development cards. You may not trade like resources (e.g., 2 wool for 1 wool). There are 2 different kinds of trade: Maritime Trade and Domestic Trade. Maritime Trade is with the Bank, and Domestic Trade is with other players.
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