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Before you read this articleyou will need to know the following terms and definitions: 

Game(-s): Noun. Singular or Plural. A standalone version of Settlers of Catan, which can be played right out of the box without making additional purchases. There is only one standalone (base) game of Catan.
Expansion(-s): Noun. Singular or Plural.  An Catan game that cannot be played by itself. It must be used in conjunction with a standalone (base) game. The 5 & 6-player expansions are a good example of this.
Scenario(-s): Noun. Singular or Plural. A small set of playing pieces and instructions that can be added to normal Catan gameplay. It cannot be played by itself--it must be used in conjunction with a standalone (base) game. The "Oil Springs" scenario is a good example of this.
Variant(-s): Noun. Singular or Plural. A set of instructions for using the pieces from a Catan game or expansion in a new way. Most variants are fan-generated and require printing and cutting out new pieces.

 

Community (Type: Settlement)

At first, this cluster of houses was nothing more than a handful of adventurers trying to survive in a strange, new land.  Very quickly, however, individuals were united in marriage, and families began to set down roots, calling their small patch of land “home.”

Building a community requires 1 Brick Resource, 1 Lumber Resource, 1 Wool Resource, and 1 Grain Resource.

Regardless of whose turn it is (i.e., during any Phase __: Resolve Event Card Production Number), when a terrain hex produces resources, you receive ___ resource card for each community you have adjacent to that terrain hex. A Community is worth 1 Victory Point.  When you construct a community, place 1 Victory Point Chit in front of you.  Communities must be built on intersections (where 3 hexes meet, or 1 or 2 hexes meet the frame).

You may build a Community directly.  While Communities may be constructed on coastal intersections, they must always touch at least one land hex.  They may be built on a harbor or fish shoal. Boats can depart from a Community constructed on a coastal intersection, but Ships cannot load/unload/set sail from a Community.

Building a Community allows you to share in all of the resource/commodity production of each terrain hex adjacent to your Community.  You must meet 2 conditions when building a community:

  • Your Community must always connect to 1 or more of your own trade routes.
  • You must observe the Distance Rule.

Example: See Illustration M.  Olivia, the blue player, want to build a new Community.  She may only do so at one of the intersections marked “B.”  She cannot build on “A” because of the Distance Rule, nor on “C” because no blue road leads to this intersection.

Note: If you have built all 5 of your communities, you must upgrade 1 of your communities to a Village before you can build another Community.  You will then have the community in your personal supply, so you can build another community.

  • Each Community has one (1) sloped roof, so it can harvest one (1) Resource Card.
  • Each Community costs _____.

 


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