This is placeholder Text!
Before you read this article, you will need to know the following terms and definitions:
|Game(-s):||Noun. Singular or Plural. A standalone version of Settlers of Catan, which can be played right out of the box without making additional purchases. There is only one standalone (base) game of Catan.|
|Expansion(-s):||Noun. Singular or Plural. An Catan game that cannot be played by itself. It must be used in conjunction with a standalone (base) game. The 5 & 6-player expansions are a good example of this.|
|Scenario(-s):||Noun. Singular or Plural. A small set of playing pieces and instructions that can be added to normal Catan gameplay. It cannot be played by itself--it must be used in conjunction with a standalone (base) game. The "Oil Springs" scenario is a good example of this.|
|Variant(-s):||Noun. Singular or Plural. A set of instructions for using the pieces from a Catan game or expansion in a new way. Most variants are fan-generated and require printing and cutting out new pieces.|
Citadel (Type: City)
Seeking complete separation from the avarice of humanity and dependence upon unholy industries, religious orders circled convents and their surrounding towns and land with strong walls and thick gates. Safe from the threat of attack, these cities became epicenters of peace and self-reliance. While unable to help protect nearby settlements and cities, the citizens of the citadel were secure within their city walls. The one drawback to the huge fortifications was that the citadel was fixed in size and could not expand to become a metropolis. But this was a small price to pay for the security and peace of mind within the gates. And so, the citizens of the citadel thrived!
You cannot build a Citadel directly. You may only establish a Citadel by upgrading one of your Convents. While Citadels may be constructed on coastal intersections, they must always touch at least one land hex. Building a Citadel requires 2 Grain resources and 2 Ore resources.
- Each player has only 2 citadel tokens. Play them wisely!
- You may only establish a citadel by upgrading one of your existing convents. A sabotaged convent may not be upgraded to a citadel until it has been repaired (one lumber and one ore).
- When you upgrade a convent o a citadel, put the convent piece back in your supply for later reuse and replace it with the citadel piece. An existing city wall will remain with the citadel, as will any building improvements. Of course, citadels don’t need city walls. They help with the volcano hex, however.
- A citadel cannot be upgraded to a metropolis. Once a citadel, always a citadel.
- Citadels qualify for adding one city wall, just like a city or metropolis.
- Citadels qualify the player to make building improvements, just like a city or metropolis.
- A Citadel is immune to the barbarians. It can never be pillaged by barbarians or sabotaged by the Saboteur Card. Because barbarians would never attempt to attack a citadel, they are not counted when determining the strength of the barbarian army.
- A Citadel is immune to the robber. If a citadel is adjacent to a resource hex occupied by the robber and the corresponding production number is rolled, the hex still produces resources for the Citadel (but not for other settlements, cities or metropolises adjacent to the hex, regardless of who owns them). When the robber is moved to a resource hex adjacent to a citadel, the player owning the citadel is not a candidate to steal a card from UNLESS that player has a settlement, city or metropolis adjacent to the hex in addition to the citadel.
- While Citadels may be constructed on coastal intersections, they must always touch at least one land hex. They may be built on a harbor or fish shoal. Boats can depart from a Citadel constructed on a coastal intersection, but Ships cannot load/unload/set sail from a Citadel.
- Each Citadel has two (2) sloped roofs, so it can harvest two (2) Resource Cards.
- Each Citadel costs _____.
Jump to the previous article!
Jump to the next article!