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Before you read this article, you will need to know the following terms and definitions:
Game(-s): | Noun. Singular or Plural. A standalone version of Settlers of Catan, which can be played right out of the box without making additional purchases. There is only one standalone (base) game of Catan. |
Expansion(-s): | Noun. Singular or Plural. An Catan game that cannot be played by itself. It must be used in conjunction with a standalone (base) game. The 5 & 6-player expansions are a good example of this. |
Scenario(-s): | Noun. Singular or Plural. A small set of playing pieces and instructions that can be added to normal Catan gameplay. It cannot be played by itself--it must be used in conjunction with a standalone (base) game. The "Oil Springs" scenario is a good example of this. |
Variant(-s): | Noun. Singular or Plural. A set of instructions for using the pieces from a Catan game or expansion in a new way. Most variants are fan-generated and require printing and cutting out new pieces. |
Village (Type: Town)
As communities grew, some of the nearest ones joined together, their borders and citizens blending like a giant melting-pot of nationalities, languages, and cultures. With their diverse skills and many needs, towns became thriving marketplaces, exchanging sheep for lumber and bricks for wheat.
You cannot build a village directly. You may only establish a village by upgrading one of your communities. Building a village requires 3 Ore & 2 Grain. When you pay the required resources to upgrade a community to a village, return the community piece back to your supply, and replace it with a village piece from your supply. The new village must be located on the same intersection as the previous community. If you do not have a village piece in your supply, you may not purchase one. When you build a village, the upgraded community piece becomes available again. You can use it to build another community later. Villages produce twice as many _____ as communities. You acquire __- resource cards for each adjacent terrain hex that produces resources. When you construct a village, place 1 Victory Point Chit in front of you.
Example: See Illustration E. Claudia, the blue player, resolves an Event Card Production Number of “8.” She receives 3 ore cards: 1 ore for her community, and 2 ore for her village. Benny, the red player, receives 2 lumber for his village.
While Villages may be constructed on coastal intersections, they must always touch at least one land hex. They may be built on a harbor or fish shoal. Boats can depart from a Village constructed on a coastal intersection, but Ships cannot load/unload/set sail from a Village.
Hint: It is extremely difficult to win the game without upgrading communities to villages. Since you only have 5 communities available, you can only reach 5 Victory Points by only building communities.
- Each Village has one (1) sloped roof and one (1) flat roof, so it can harvest one (1) Resource Card and one (1) Commodity Card.
- Each Village costs 3 Ore and 3 Grain.
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