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Before you read this article, you will need to know the following terms and definitions:
|Game(-s):||Noun. Singular or Plural. A standalone version of Settlers of Catan, which can be played right out of the box without making additional purchases. There is only one standalone (base) game of Catan.|
|Expansion(-s):||Noun. Singular or Plural. An Catan game that cannot be played by itself. It must be used in conjunction with a standalone (base) game. The 5 & 6-player expansions are a good example of this.|
|Scenario(-s):||Noun. Singular or Plural. A small set of playing pieces and instructions that can be added to normal Catan gameplay. It cannot be played by itself--it must be used in conjunction with a standalone (base) game. The "Oil Springs" scenario is a good example of this.|
|Variant(-s):||Noun. Singular or Plural. A set of instructions for using the pieces from a Catan game or expansion in a new way. Most variants are fan-generated and require printing and cutting out new pieces.|
Convent (Type: Town)
As new settlers were converted, and the colonies multiplied, churches began building compounds where their religious teachers could train new believers, live holy lives, and copy sacred writings. Naturally, towns quickly grew up around these places of worship.
You cannot build a Convent directly. You may only establish a Convent by upgrading one of your Camps.
- While Convents may be constructed on coastal intersections, they must always touch at least one land hex. They may be built on a harbor or fish shoal.
- Boats can depart from a Convent constructed on a coastal intersection, but Ships cannot load/unload/set sail from a Convent.
- Each Convent has one (1) sloped roof and one (1) flat roof, so it can harvest one (1) Resource Card and one (1) Resource Token.
- Each Convent costs _____.
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