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Before you read this articleyou will need to know the following terms and definitions: 

Game(-s): Noun. Singular or Plural. A standalone version of Settlers of Catan, which can be played right out of the box without making additional purchases. There is only one standalone (base) game of Catan.
Expansion(-s): Noun. Singular or Plural.  An Catan game that cannot be played by itself. It must be used in conjunction with a standalone (base) game. The 5 & 6-player expansions are a good example of this.
Scenario(-s): Noun. Singular or Plural. A small set of playing pieces and instructions that can be added to normal Catan gameplay. It cannot be played by itself--it must be used in conjunction with a standalone (base) game. The "Oil Springs" scenario is a good example of this.
Variant(-s): Noun. Singular or Plural. A set of instructions for using the pieces from a Catan game or expansion in a new way. Most variants are fan-generated and require printing and cutting out new pieces.

 

Sea Port (Type: Town)

Bridging the gap between land and sea, mills quickly became bustling trade-ports, filled with traders and sailors buying and selling goods of all kinds.  Farmers and Fishermen, Miners and Merchants all needed to ship their products to distant places, and sea ports fulfilled that need.

You cannot build a Sea Port directly.  You may only establish a Sea Port by upgrading one of your Mills, which sits on a coastal intersection and borders a sea hex or the frame.  Building a Sea Port requires 2 Grain resources and 2 Ore resources.  Pay the building costs, return the Mill to your supply, and replace it with a Sea Port.

  • When you upgrade a Mill to a Sea Port, you may immediately place 1 Victory Point Chit face-up in front of you.
  • A Sea Port has a basin that can hold various game pieces. A basic can accommodate 1 large piece (settler, fish haul, Strong Knight on Horseback) or 2 small pieces (Crew Members, spice sacks).

Sea Ports must be constructed on coastal intersections, touching at least one sea hex.  They do not need to be built on a harbor or fish shoal. While boats can depart from any type of coastal building, Ships can only load/unload/set sail from Mills and Sea Ports.

  • Each Sea Port has one (1) sloped roof and 1 flat roof, so it can harvest one (1) Resource Card and one (1) Commodity Card).
  • Each Sea Port costs _____.

 


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